Why Virtual Worlds are Good for the Soul

Lisa Galarneau · BIL 2008

Arts & MediaEducation & Learning

The presentation of results from a four year doctoral research project examining social learning associated with virtual worlds (including massively multiplayer online games), the development of 21st century skills, and how these environments reflect the power of spontaneous collaboration to positively affect people’s lives and better prepare them for both their individual and our collective future.

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