Advancement in mobile, ubiquitous, social, and tangible computing technologies have moved human computer interaction (HCI) into practically all areas of human activity. This has led to a shift away from usability engineering to a much richer scope of user experience, where user’s feelings, motivations, and values are given as much, if not more, attention than efficiency, effectiveness and basic subjective satisfaction.
How to design awesome mobile apps and rock the world? What are the human factors to consider? What makes a design seem intuitive? Whether you are designing a robot, an iPhone application, a novice medical device, or other wonderful technology innovations, with the right philosophy and methodology, your job will be much easier, and your users will be much happier.
More from BIL 2011
- "A Thousand Words" — Steve Payne
- "Cyborg: Space, Kybernetes, Ship, Man, State, Art, Craft" — Ross Bochnek
- "The Needle in the Haystack" — Paul Bohm
- 3D Computer Vision & the Kinect — Matt Bell
More on AI & Computing
- 15 minutes with an evil genius — Whurley
- 3DCanada: The Story So Far — John Biehler
- Artificial Intelligence and the Future — Julia Bossmann
- Autonomous Cars and the Coming Transportation Cloud — Rahul Sonand ▶ video
